HTML and CSS Reference
In-Depth Information
We use the following formula to posiion the iles in the isometric perspecive on the loor:
X :(col-row) x tile_width /2
Y :(col+row) x tile_height /2
Choosing which building to build
In this task, we let the player choose three types of buildings to create. These buildings
are the power supply, coins generator, and merchant building. We create a building panel
interface for this purpose.
Prepare for lift off
This is going to be a long task. The following screenshot previews what we are going to
archive in this task so that we have a beter understanding when reading the code:
 
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