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if (tile.element) {
game.view.floor.removeChild(tile.element);
}
}
this.tiles.length = 0;
}
};
}).call(this);
3. Before moving on, we will test the ile creaion code. When the game starts over,
we create some dummy iles:
gameScene.startOver = function() {
game.view.runway.reset();
game.isGameOver = false;
// temporary code to test tile creation
game.view.runway.createTile(0 , 0, 0);
game.view.runway.createTile(1 , 100, 0);
game.view.runway.createTile(2 , 200, 0);
game.view.runway.createTile(0 , 300, 0);
game.view.runway.createTile(0 , 0, 100);
game.view.runway.createTile(1 , 100, 100);
game.view.runway.createTile(2 , 200, 100);
game.view.runway.createTile(0 , 300, 100);
game.view.runway.createTile(0 , 0, 200);
game.view.runway.createTile(1 , 100, 200);
game.view.runway.createTile(100, 200, 200);
game.view.runway.createTile(0 , 300, 200);
game.view.runway.createTile(0 , 0, 300);
game.view.runway.createTile(1 , 100, 300);
game.view.runway.createTile(2 , 200, 300);
game.view.runway.createTile(0 , 300, 300);
// end temporary code
};
 
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