Java Reference
In-Depth Information
Location Manager :ThiscomponentmakesitpossibleforanAndroiddeviceto
be aware of its physical location.
Notification Manager :Thiscomponentletsanappnotifytheuserofasignific-
ant event (e.g., a message's arrival) without interrupting what the user is cur-
rently doing.
Package Manager :Thiscomponentletsanapplearnaboutotherapppackages
thatarecurrentlyinstalled onthedevice.(Apppackagesarediscussedlaterin
this chapter.)
Resource Manager :Thiscomponentletsanappaccessitsapplicationresources,
a topic that I discuss later in this chapter.
Telephony Manager : This component lets an app learn about a device's tele-
phony services. It also handles making and receiving phone calls.
View System : This component manages user interface elements and user
interface-oriented event generation. (I briefly discuss these topics later in this
chapter.)
Window Manager :Thiscomponentorganizesthescreen'srealestateintowin-
dows, allocates drawing surfaces, and performs other window-related jobs.
ThecomponentsoftheapplicationframeworkrelyonasetofC/C++librariestoper-
form their jobs. Developers interact with the following libraries by way of framework
APIs:
FreeType : This library supports bitmap and vector font rendering.
libc :ThislibraryisaBSD-derivedimplementationofthestandardCsystemlib-
rary, tuned for embedded Linux-based devices.
LibWebCore : This library offers a modern and fast web browser engine that
powerstheAndroidbrowserandanembeddablewebview.It'sbasedonWebKit
( http://en.wikipedia.org/wiki/WebKit ) and is also used by the
Google Chrome and Apple Safari browsers.
Media Framework : These libraries, which are based on PacketVideo's
OpenCORE, support the playback and recording of many popular audio and
videoformats,aswellasworkingwithstaticimagefiles.Supportedformatsin-
clude MPEG4, H.264, MP3, AAC, AMR, JPEG, and PNG.
OpenGL | ES :These3DgraphicslibrariesprovideanOpenGLimplementation
based on OpenGL ES 1.0 APIs. They use hardware 3D acceleration (where
available) or the included (and highly optimized) 3D software rasterizer.
SGL : This library provides the underlying 2D graphics engine.
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