Game Development Reference
In-Depth Information
Topics Covered In This Chapter:
— Software Libraries
— Installing Pygame
— Graphical user interfaces (GUI)
— Drawing primitives
— Creating a GUI window with Pygame
— Color in Pygame
— Fonts in Pygame
— Aliased and Anti-Aliased Graphics
— Attributes
— The pygame.font.Font Data Type
— The pygame.Surface Data Type
— The pygame.Rect Data Type
— The pygame.PixelArray Data Type
— Constructor Functions
— The type() Function
— Pygame's Drawing Functions
— The blit() Method for Surface Objects
— Events
— The Game Loop
— Animation
So far, all of our games have only used text. Text is displayed on the screen as output,
and the player types in text from the keyboard as input. This is simple, and an easy way to
learn programming. But in this chapter, we will make some more exciting games with
advanced graphics and sound using the Pygame library. Chapters 17, 18, and 19 will teach
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