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FIGURE 7. Oblique projection of a Tesseract (4-D cube) standing parallel to the
space of the observer with its base cubes (base). (End cube = LID).
tors with three degrees of freedom, the projections appearing on the screen,
whereby the right hand controls the three rotations in the xy, sz, and yz
planes of our space, and the left hand the three in the fourth dimension,
namely wx, wy, wz. Although the experiments have not yet been concluded,
I can already report that the realization that these strangely changing enti-
ties are nothing but the projections of one and the same object (a “gener-
ating invariant”) is usually gained by most of the naive test-persons by a
loud and enthusiastic, “Oh, I see,” within 20-40 minutes, if they themselves
are permitted to use the manipulators. A similar exclamation will not be
heard by the same category of test-persons until four to eight hours of ses-
sions if it is the instructor who works the manipulators (who, if asked, will
patiently again and again explain the geometrical situation.)
Through further developing the apparatus, we hope to be able to show
the importance of motor-sensory correlation for the processes of cognition
even more clearly: entry into the fourth dimension will be carried out via
isometric contractions of the muscles of the neck, the arm, or the upper part
of the leg, i.e. through motor-participation not showing 3D, but only 4D
consequences.
As a further hint as to how the term “recursive computation” may be
understood, I will quote another neurological principle:
The state of activity of a nerve cell is exclusively determined by the (electro-chemical)
conditions in its immediate vicinity (micro-environment) and by its (immediately)
proceeding own state of activity: there is no neurological “action at a distance.”
It is obvious that we are not reacting to the table over there but to states
of activity of our cells in the retina and of our proprioceptors which enable
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