Game Development Reference
Figure 7-52. Menu actor behaviors
Last but not least, drag and drop the actor on the Initial Scene at the top right of
Hit the Preview button to play with your menu.
You can open the file CanonShowPartII-step4.gameproj located in the folder
Whoa! What a long road you just travelled! You build the entire game mechanics
of a game such as Angry Birds. In this chapter, you have:
Created the blocks and target.
Discovered the Particles behavior.
Used tables in GameSalad.
Implemented recycling of actors.
Optimized your performance with tables.
Created a very powerful and advanced menu.