Game Development Reference
In-Depth Information
7
Chapter
Creating a Game Menu
and a Particles Effect:
An Angry Birds-like
Game, Part II
In the previous chapter you learned how to build the basics for an Angry Birds-
like game. But you still have a lot to learn. You need a target to aim at and
blocks to protect the target. It's also an opportunity to introduce tables, which
perform some very advance optimization. Last but not least, you will build a very
cool menu system.
In this chapter, you will:
Build the target and blocks.
Use the Particles effect feature.
Learn about GameSalad tables.
Optimize your game with tables.
Create a cool menu system.
 
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