Information Technology Reference
In-Depth Information
Interactive, stimulating and social-play environment for children and their
grandparents. Through games and play, the future play environment supports
creativity, learning, and physical development. The goal is to combine
elements of traditional playground, modern technology, and innovative and
interactive applications.
New interfaces for playing computer games, based on the use of users'
gestures and touch as input, enabling users to move around and continue to
interact with the game and with each other.
Multiplayer games based on wireless communication and mobile-phone
technology. The players play the game using their mobile phones and at the
same time follow the game events from a public display.
A combined fitness service and body-controlled user interface with the help of
a new kind of fitness game - one which reacts to physiological stress and
allows a person to practise in a group or on his or her own. The interface can
be created, e.g. between the PC and the exercise cycle, giving a rich and
motivating experience for the user.
It is commonly known that daily exercise should be regularly practised to increase
personal efficiency. There is therefore a clear need for motivating solutions that would
encourage people to practise regular physical activity. Fortunately, older persons are
becoming more aware of the need for regular physical activity. In order to succeed in
fulfilling this need, they seek professional help in terms of counselling and advice.
Healthcare professionals should respond to this need.
3.3. Mobility
3.3.1. Supporting individual physical mobility
Walking is sometimes overlooked as a means of transport, despite the fact that it is
fundamental to any journey. Everyone has to walk, even if it is just from the front door
to the car or bus stop, around the house, or around a museum. As people become older,
or if they develop impairments, they become at greater risk in pedestrian environments,
finding them increasingly difficult to negotiate. There are often design conflicts
involving street furniture, signage, lighting, rest areas, amenities, vehicles and road-
crossing to consider, but also information about location (positioning), finding the right
way and accessible routes. Geo-referencing and route guidance using satellite, wireless
or mobile-phone technology can help pedestrians, not only by providing relevant and
useful information, but also by giving reassurance in complex, busy or unfamiliar
surroundings.
Supporting functionalities for individual mobility have been implemented in
different, not necessarily AAL related application domains, but currently, there is a
lack of interoperability that prohibits providing integrated, user centric services. As
main functional components can be identified:
Localization/positioning (i.e. where am I? what is near me?):
outdoors, this can usually be achieved by satellite technology (currently
GPS, perhaps in future Galileo) combined with a suitable receiving device;
indoor positioning requires wireless technology or dead reckoning
(working out a current location based on a previously determined location)
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