Graphics Reference
In-Depth Information
Select the upper interior face
that is highlighted in Figure
4.29 . Extrude it almost half-
way toward the center of
the space. Do the same with
the opposing face on the
other riser. Select and remove
the two tall, inner-most faces
so that the two sides of the
chair back are open to one
another. Finally, using vertex
selection, select pairs of
opposing vertices and Merge
(Alt-M) them At Center,
joining the separate pieces
into a single chair back. Please
check the Web Bucket for
step-by-step
illustrations of
this process.
To get to the chair in the
original illustration ( Figure
4.22 ), you'll need to add a bit
more detail. Do some loop
cuts and scaling on the legs, and push
some vertices around to shape the seat.
Artistic decisions. But that's it.
Figure 4.28   The  chair with  legs.
In Section 4.5, we'll tackle using modi-
fiers as a general modeling tool and assis-
tant as we build the table to go along
with this chair.
Modeling with Modifiers
The table in Figure 4.30 appears to be
fairly complex. Yet, it is made only with
the techniques you've learned so far
and a few more modifiers. We'll be
building this in three sections as separate
objects that will all be merged together
in the end.
Figure 4.29   Preparing  to  bridge  the  risers.
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