Graphics Reference
In-Depth Information
In a top view (Numpad-7), make sure
that the 3D cursor is about dead center
in the flower. Use Shift-A > Circle. A
circle springs into life, selected. Use the
S key to scale it down to an appropriate
size for the cross section of a stem. Jump
to a side view (Numpad-3). Extrude that
circle downward several times with the
E key. Depending on where you LMB
drop the transform after each extrusion,
you might end up with something like
Figure 4.15 .
Before we move on, let's put a few fin-
ishing touches in place. If you haven't
been working in Solid view mode,
switch to it now. Use the Tab key to
leave Edit mode, allowing you to get a
look at what the surfaces of your model
look like. You will notice that all of its
elements appear faceted, not smooth like
the one in Figure 4.15 . If we were to
render this now, this is how it would
look—not good. Over on the tool shelf
in the Shading section are two tools:
Smooth and Flat. You can guess what
they're for. With the flower model
selected, use the Smooth tool. The
shading method changes, and the flower
now appears nicely smoothed.
You won't always want to smooth an
entire model at once, so these same tools
are available on the shelf in Edit mode,
too. To make certain sets of faces smooth
(or flat), you only need to select them
and use the appropriate tool. There are
other ways to do this, but we'll stick
with this for now.
Figure 4.14   The  lower with  petals  and  a  center  piece.
Finally, we'll introduce a new concept:
modifiers. Modifiers are tools that you
can attach to a model that alter the Figure 4.15   The  completely modeled  lower.
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