Graphics Reference
In-Depth Information
Figure 4.2   A model  of  a  lower,  begun with  the  polygon-by-polygon method.
To begin a new mesh object, hover the mouse inside the 3D view and press Shift-A. Once again, you
see the familiar menu. Select the uppermost entry: Mesh, and then Plane. This menu hierarchy is shown
in Figure 4.3 .
Doing so creates a new mesh object, a plane, at the location of the 3D cursor. At the moment, it's just a
generic object like the ones you worked with in Chapter 3. In order to change the mesh structure itself,
you need to enter Edit mode by pressing the Tab key.
Fundamental
The Tab key enters Edit mode for many selectable objects in Blender. If you need to change points
or individual elements of a larger object, try the Tab key.
Once the object is in Edit mode, you will see its vertices, edges, and single face ( Figure 4.4 ). As we're
building a flower, we don't need any of these default elements. When entering Edit mode on a newly
created mesh object, all of its vertices are selected by default. This is perfect, because right now, you want
to delete all of those vertices for a clean slate. Use the X key and choose Vertices from the menu that
pops up to remove them.
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