Graphics Reference
In-Depth Information
Figure 3.20
The Graph Editor.
F-curve not to affect the object. Toggling the lock will prevent you from messing with it. Toggle the
lock only. You'll see that the curve itself is now presented with a dash pattern. It also becomes
nonselectable.
There is a simple command for adding points in Blender. Those points might be on an F-curve, a Bezier
object, or a vertex in a mesh. Whatever the situation, the command is the same:
Ctrl-LMB
. Our goal is
to reshape the Z Rotation curve from
Figure 3.20
to look like the one in
Figure 3.22
. To do that, we
will need to add a couple of points.
The original curve has three points on it, one for each time a rotation key was set. Before you try to add
a point, make sure we're working on the correct curve by LMB clicking on the name “Z Euler Rotation”
on the panel on the left. Then, using
Ctrl-LMB
, click about midway between the first two points on the
highlighted curve.
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