Graphics Reference
In-Depth Information
Figure 3.15   A monkey  in  orbit.
If you're feeling overwhelmed, don't worry about it. We'll revisit the pivot point and its shortcuts as we
use it throughout the coming chapters.
Finally, the 3D cursor can be used to set the locations of objects that already exist in a scene. By using
the Snap menu, which is accessed with Shift-S , you can move the 3D cursor to match the location of
an object, or to make an object match the location of the cursor.
Moving in Time
Now that you can move things around, let's animate. In its most basic form, animation is a change over
time. That change is often a transformation of some type. Time in animation is divided into units called
frames . As a default, Blender uses 24 frames for every second of time. Depending on what your final
target is for your animation (TV, the Web, film, your own enjoyment), this might be different, but for a
beginner 24 fps (frames per second) will be fine.
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