Graphics Reference
In-Depth Information
the sound strip so that its starting point corresponds with
that frame of the animation. Hit Alt-A to watch it and
see how you did. You might have to adjust things by a
frame or two to get it just right ( clatter.wav is available
under the Creative Commons Sampling Plus 1.0 License
from http://adcBicycle.com ) .
The second piece of sound to add is a little bit of back-
ground music called 47617__hammerklavier___BRIGHTER_
INVENTIONS_FOUR_ON_SUB_D_1_.mp3 (available
under the Creative Commons Sampling Plus 1.0 License
from “hammerklavier” at www.freesound.org ). It's only a few
seconds long, but so is our animation, so it works out fine.
Move the new sound strip until it begins on frame 1, along
with the animation. Hit Alt-A to play, and you should hear
both the music and the clatter sound mixed together. If you
think the music is too loud, hit the N key to bring up the Sequencer's properties panel. With the music
strip RMB selected, find the Sound panel, shown in Figure 14.5 , and reduce the volume from 1.0 until
you like the mix. If you wanted, you could also raise the volume of the clatter sound with the same
method. The RMB context menu is available, so you can keyframe the volume. For example, if you
wanted the music to fade out near the end of the animation, you could just set a key for the Volume at
1.0 20 frames before the end, then another key for Volume 0.0 on the final frame.
Figure 14.5   The  N-key  panel  lets  you  adjust  strip 
properties.
Finally, let's add a title card and a credit at the end. For my own title card, I've created a PNG file in
Photoshop with the same dimensions as my rendered frames. It reads “Room Boy and the Cube of Eternal
Peril.” You can make your own, or use mine, which is included in the Web Bucket under the name
titlecard.png . Bring your title card image into the Sequencer with Shift-A and place it so it begins on frame
1. As a single image, Blender assigns it a duration of 25 frames. To change that, zoom in and RMB select
the right handle of the image strip, as shown in Figure 14.6 . Use the G key to stretch the strip out as far
to the right as you like. Want the title to show for three seconds? Pull it out to end on frame 72 (24 fps
× 3 seconds). Playing the animation now
shows something rather nonideal. The
title card is displayed for three seconds,
and we pick up the animation already in
progress, not really leaving a lot due to
its brevity.
Strips that are higher in the sequencer
stack obscure the content of lower strips.
What we need to do is to move the
animation strip so that it begins at (or
near) the end of the title card strip. This
Figure 14.6   Selecting  a  strip's  handle.
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