Graphics Reference
In-Depth Information
such a thing. And even if your character is stylized or cartoonish, you need to attempt to visualize them
as real, physical things if you are going to get anyone to believe in their animation.
With these arm bones, we'll be able to somewhat mimic the motion of natural arms. We'll add one last bit
before moving onto the legs: collarbones. Humans (and every anthropomorphic character based on them)
generate a lot of expression and body language through the set of their shoulders. The actual placement
of the shoulders themselves can signify determination, defeat, and curiosity, among other things. These
shoulder positions pivot from
the collarbones.
To make them, RMB select
one of the upper arm bones
and use Shift-D to duplicate
it. A mirrored duplicate should
also spring to life on the other
side. Using both front and top
views, manipulate this new
bone until it appears like the
one in Figure 9.9 . Feel where
your own clavicle begins and
ends and place your charac-
ter's appropriately.
Figure 9.8 The upper arm bones.
Figure 9.9 Clavicle and upper and lower arms.
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