Graphics Reference
In-Depth Information
Figure 8.1   The  basic  head, with  sculpting  tools  shown.
Flatten: “Squashes” geometry toward the center of the model.
Clay: Builds the mesh up as though with layers of clay.
Shaping Existing Models
Back when we discussed character modeling (Chapter 5), one of the techniques for generating a head was
to start with a default head structure and push it around to match reference images. While you can do
this in Edit mode using the O-key Proportional Edit Falloff (PEF) technique, a more intuitive way to
work is with the sculpting Grab brush.
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