Graphics Reference
In-Depth Information
Figure 8.1
The basic head, with sculpting tools shown.
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Flatten:
“Squashes” geometry toward the center of the model.
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Clay:
Builds the mesh up as though with layers of clay.
Shaping Existing Models
Back when we discussed character modeling (Chapter 5), one of the techniques for generating a head was
to start with a default head structure and push it around to match reference images. While you can do
this in Edit mode using the O-key Proportional Edit Falloff (PEF) technique, a more intuitive way to
work is with the sculpting Grab brush.
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