Graphics Reference
In-Depth Information
Figure 7.56, cont'd
Often, you will get distortions on the mesh closest to the bounds of the camera, like in Figure 7.57 . When
this happens, use the Loop Cut tool to add additional geometry in the distorted area. Then, select all of
your vertices and redo the Project from View unwrap command.
The last step once you have this working is to select all of the mapped objects, selecting the ground plane
last, and using the Ctrl-P command to make them all children of the ground. This way, you can just grab
the ground object and rotate and position the entire matte set according to the needs of your scene.
When it comes time to actually render this along with your set, realize that the technique is not perfect.
You cannot just render it from any angle and expect that it will look spectacular. The closer your final
camera angle matches the original Camera view, the better your results will be.
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