Graphics Reference
In-Depth Information
Figure 7.54, cont'd
and PEF modeling until its shape matches the outline in the image. As you work on these forms, try to
keep them 3D from the camera's perspective. In other words, don't just create a flat surface for the moun-
tains of which the outline fits the image. Make sure that it is a fully 3D object, and that any prominent
features or protrusions in the image receive a corresponding element in the 3D model. The more you do
this, the better the final effect will be. Figure 7.55 shows the mountains added to the view.
Finally, a large UV Sphere mesh can be added for the sky. It's usually best to scale the resulting sphere
down along the z axis, creating a squashed ball. You can delete any faces that will be below the ground
plane or always outside of the camera's field of view.
When you have your matte objects created, go into Edit mode on each of them, press the U key for the
Unwrap menu, and choose Project from View . This takes the mesh's appearance in Camera view and
translates it directly into the UV Editor.
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