Graphics Reference
In-Depth Information
Figure 2.2 The default screen with boundaries moved about.
for frequently used tools that would otherwise be difficult to access. We said that windows are eligible for
headers, not that they had to have them. And, in fact, they do not. In order to maximize your screen's
usable real estate, you may choose to hide the headers on any particular window. To do this, hover your
mouse over the boundary between the header and the rest of the window. When it changes to a double-
headed arrow, just drag it downward until it disappears. Note the little + symbol that appears on the right
of the window in the area the header used to occupy. To get the header back, LMB click the symbol.
On the leftmost end of each header is an icon that shows the current window type. This is where Blender's
configurability becomes really cool. LMB click on the icon, and a menu pops up, like the one in Figure
2.3 . This menu shows all of the different types of windows that Blender has available. There are 16 in
version 2.6. The great thing is that any of the windows on the current screen can be set to display any
of these window types at any time. Blender, for its part, is completely view agnostic. It doesn't care how
you set it up. Sure, some configurations are going to be more useful than others, but in the end you can
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