Graphics Reference
In-Depth Information
Figure 7.32   Minimize  Stretch  process.
Back in your material and texturing screen, add a new
material to the head object, if it doesn't already have one.
For now, turn off any Specular Intensity and set the
Diffuse Intensity to around 0.65. Enable both Cubic
Interpolation and Shadeless on the Shading panel. Shade-
less causes all surfaces of the object to be fully illumi-
nated, regardless of actual light or shadow conditions.
While this is bad for rendering, it's great for the kind of
on-screen activity we're about to do, which requires
being able to see the texture at all times and from all
angles.
Figure 7.33   The New  Image  pop-up.
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