Graphics Reference
In-Depth Information
bit under the level of the floor so that
you don't get an illumination line along
the bottom of any of your objects.
Figure 5.33 shows a final render of this
lighting structure. The objects, even
without surfacing, have already begun to
look physical. This is exactly what you're
going for.
Generalizing
These techniques are referred to as
“lighting rigs.” You can feel free to use
them again and again. Once you've found a solution that works, it's not cheating to keep using it. Of
course, you can always add to it, and tweak and refine it to make it better, but there's no need to reinvent
the wheel every time you start a new project. Lighting isn't easy. However, you now know how to do
a number of things—create direct outdoor sunlight and shadows, put a lamp in a room, fill a room with
sunlight from a window, etc.—that can be duplicated or combined to mimic just about any real-world
lighting situation you will need to use.
Figure 5.33   Illuminating  a  room with  natural  light.
Next Up …
In Chapter 6, work through creating a character model that will be appropriate for animation, including
clothes and hair.
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