Game Development Reference
In-Depth Information
6.
Reopen
obj_pod_falling
and select its
Collision
event with
obj_platform
. At the start
of the actions list, include a
Play Sound
action for
snd_splash
and leave
Loop
as
false
.
7.
Reopen
obj_pod_dying
and select its
Create
event. At the start or end of the actions list,
include a
Play Sound
action for
snd_die
and leave
Loop
as
false
.
8.
From the
Resources
menu, use the
Create Background
option to create a new
background resource using
bgd_cave.bmp
from
Chapter02/Resources
directory on the
CD (you can also create backgrounds by right-clicking on the
Backgrounds
folder in
the resource tree, or using the little landscape picture button on the toolbar).
9.
Reopen each room in turn and select the
backgrounds
tab. Look halfway down where
it currently says
<No Background>
and select the new background from the menu
next to this.
Make sure that you have saved all your work and then run your game to see the finished
result. Now compare your version against the final version of the game in
Chapter02/Games/fishpod4.gmk
(see Figure 2-16). Check that everything is working as it should
and try out our three levels to see if you can actually complete them yourself.
Figure 2-16.
The finished Fishpod game
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