Game Development Reference
In-Depth Information
Object
obj_dialog_prisoner1_attract
Position
On the approach to the first prisoner.
Case
Who
Speech
Next
1
NPC
Help.
End
Object
obj_dialog_prisoner1_help
Position
In front of the first prisoner.
Case
Who
Speech
Next
1
NPC
Oh, please set me free. Help a poor boy down on his luck.
2
Ha. I bet you got yerself into this mess. We haven't got time to
release you.
2
Archie
3
3
NPC
Oh, but I can help you. I see everything that goes on from up here.
4
Will you help me with some information? We're looking for someone.
Who are you and how did you end up in that cage?
5
6
4
Flynn
5
NPC
Of course. You save my hide and I'll tell you what you need to know.
7
I was the ship's boy on the Spice Queen. They're holding me for
ransom, but my family hasn't got any money.
6
NPC
7
Have you seen a woman called Mary Jones? She's... a pirate.
We're looking for the Pirate King. Is he here in the town?
8
9
7
Flynn
Mary Jones? I know her. Set me free and I'll tell you exactly where to
go.
8
NPC
10
Sounds like you're looking for trouble. I can tell you where to find
him, but first you gotta help me out.
9
NPC
10
10
Archie
He's a liar. The boy knows nothing.
11
You're probably right, Archie, perhaps we should leave him.
Maybe so, but we can't leave him here.
12
13
11
Flynn
 
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