Game Development Reference
In-Depth Information
Paths: Path resources contain a series of points that define a route for object resources
to follow in the game. These can be either closed looping paths or open paths with a
start and finish point.
Scripts: Script resources contain programming instructions written in Game Maker
Language (GML). GML provides a more advanced way of programming in Game
Maker.
Fonts: Font resources provide a means of displaying text in your game using the fonts
installed on your machine. Game Maker grabs images of each character in your
chosen font so that the player doesn't need to have the same font installed on their
machine.
Timelines: Timeline resources provide a way of triggering many different actions
at specific points of time in your game (see Objects for more on actions).
Objects: Object resources are the most important of all the resource types in Game
Maker as they are used to represent all of the active components of your game.
Objects can respond to events in the game by following a series of actions that you add
to the event. In this way, you can program the desired behavior for all the different
components of your game.
Rooms: Room resources provide spaces for staging all the visible aspects of your game
(levels, menus, cut scenes, and so forth) and contain all sorts of settings relating to
backgrounds, views, and the game window. It also provides an editor for placing
instances of objects into your rooms to determine their starting positions.
Figure 1-1. The main Game Maker interface with the resource list on the left
 
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