Game Development Reference
In-Depth Information
Storyboards are almost comic topics anyway, telling the story they need to tell in images as
well as words. Each “camera view point” gets a quick sketch along with a description. This is a
technique often used in both games and films when the director wants to show the cameraman
and the rest of the crew what he is planning for the scene they're about to shoot. Let's look at the
very beginning of our story as an example (see Figure 9-8). We start our game on the beach where
Flynn is daydreaming.
Figure 9-8. A storyboard template, filled in with our first cut scene.
We've planned out the levels of the game already in Chapter 7. Now all we have to do is add
in the cut scenes so we know where they occur and what they should contain (see Figure 9-9).
 
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