Game Development Reference
In-Depth Information
Figure 7-8. Jungle sketch. Notice the hints of the booby traps and cannibals
In the jungle, he has to find a treasure in a very Indiana Jones-like way. Let's put in some
traps and quicksand to make it even harder. The boss at the end of this level could be a big
mechanical door full of traps that Flynn has to open.
Next, Flynn returns with the treasure, but the pirate tricks him. He is locked up in the hold of
a ship as the Pirate King sets sail for Flynn's home island.
Level 7: Ship's Hold
We're back on a ship level, but this time we are inside, so it should be nicely different from the
mast level and, because this is a pirate story, we have to have more ships in it. Flynn should try to
escape the hold and go warn the islanders of the coming danger.
Level 8: Back Home
As the final level, we should have a big battle of some sort. It should be on Flynn's island, but a
flat beach or a small village sounds a bit boring for the final level. Let's put them all in a sea cave
with deep water and waterfalls cascading over the sides. Flynn should fight the pirate boss all on
his own while the villagers take care of the crew.
This is the end of our story and should have a big fight to show that the hero has learned a lot
and is now stronger.
Can you see what we're doing? Instead of building the game play alone and the story
separately, we're building the two elements up together, using them as inspiration for each other
and molding them so that they fit perfectly together.
 
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