Game Development Reference
In-Depth Information
Figure 6-10. The actions that make up the Step event of obj_collect_count
16.
Select the Draw event.
17.
Edit the third Set Variable action that sets digit to 6 and set it to 2 instead. We'll
represent numbers under 10% with a 0 at the start.
Follow this with a new Test Variable action that tests if collect_percent is equal to 100 .
18.
Follow this with a new Set Variable action that sets digit to 3 . We'll use an extra digit
to represent 100%.
19.
Edit the next Set Variable action for text_string and replace score with
collect_percent .
20.
Edit the first Draw Sprite action for spr_icon_score and set it to draw
spr_icon_collect at a Relative position of X = 25 , Y = 280 and Subimage image_index .
21.
22.
Include a new Draw Sprite action ( draw tab) immediately before the Repeat action
that draws spr_icon_percent at a Relative position of X = 56+(16*digit) , Y = 280 .
Edit the final Draw Sprite action for spr_icon_digits and change the position to
X = 40+(16*digit) , Y = 280 . The Draw event for obj_collect_count should now contain
the 15 actions shown in Figure 6-11.
23.
 
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