Game Development Reference
In-Depth Information
C H A P T E R 5
Krool's Forces:
Sweetening the Challenge
One-hundred and fifty years before Gremlin came up with the idea for Zool, his home city of
Sheffield (in the UK) witnessed the birth of a quite different sort of company. This was George
Bassett and Co. Limited, the confectioner who would go on to produce Licorice Allsorts, Jelly
Babies, and Wine Gums. So, although it may be somewhat surreal, it's actually quite fitting that
the first world in Zool was inspired by the colorful and tempting wares of a candy store.
It's difficult to know exactly what kind of nightmares a 19 th century confectioner might have
had, but being attacked by his own candy would almost certainly qualify as a particularly bad
one. Of course, Zool's resemblance to an ant hasn't gone unnoticed over the years either, and
ants in the sweet factory would probably be up there on George's list of nightmares, too. Our next
task then, is to turn this confectioner's nightmare into a game-player's dream by beefing up the
challenges of our game with a range of strange, but deadly enemies.
Figure 5-1. The enigmatic Krool: he's probably quite nice once you get to know him
 
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