Game Development Reference
In-Depth Information
Conclusion
We have examined the core stack of technologies used for development of modern browser-based games.
It is now apparent that selecting the right combination is no trivial task. Every technology has its pros and
cons. To achieve the perfect balance, you will have to compensate for the drawbacks of one technology
with the benefits of another by combining them.
In my team's project, FAR7, we used the combination of Canvas/SVG+Comet/SSE+WebStorage because
this was most adequate to our requirements. Fast canvas rendering and SVG animation, Comet (which
works in most browsers), and the stable SSE for next-generation versions—all achieve a sensible balance
between performance and complexity, while supporting old browsers and utilizing the advantages of new
ones. I hope my research will help you choose the right stack for your game, too.
I would like to note that web technology is developing by leaps and bounds, and things may change
drastically within the project development period. Follow trends and news, news feeds and relevant web
sites. Keep your sights on possible replacement of core stack elements as you develop web sites. By
doing these things, the vortex of new web technology won't run you off course.
 
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