Game Development Reference
In-Depth Information
Conclusion
As programmers, playability and responsiveness lies squarely on our shoulders—so making a game
playable and responsive are skills that we need to acquire. Anyone can program a character that runs
along a platform, but it's harder to adjust its speed, gravity, and control—to make it part of a game that
feels fun. This is a creative skill that requires practice and a process of constant iterations.
The following are some exercises to expand the game and for you to get a feel for creating something
special:
Experiment with the speed and frequency of the fish to see how this affects gameplay.
Use the core code to make a different game that moves sideways. Naturally, you'll want to use
your own graphics and particle images.
Add a screen orientation change listener so that the game works in portrait and landscape.
Add an intro screen, a scoring mechanism, and a Game Over. Of course, you'll need to figure out
what constitutes a game over. Perhaps there's a time limit? Perhaps you have to blow up all the
fish?
Let me know what you come up with. Share your results here or with the #CreativeJS hashtag on Twitter.
 
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