Hardware Reference
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FIGURE.8-4 Block positions of wooden horse Minecraft shape
Now you're going to create a program that uses MinecraftShape to create the wooden
horse in Figure 8-4 and make it move:
1. Open IDLE, and click File New File to create a new program. Save the file as
WoodenHorse.py in the MyAdventures folder.
2. Import the minecraft , block , minecraftstuff and time modules:
import mcpi.minecraft as minecraft
import mcpi.block as block
import mcpi.minecraftstuff as minecraftstuff
import time
3. Create the Minecraft object:
mc = minecraft.Minecraft.create()
4. Create the wooden horse shape by creating a list of blocks using ShapeBlock to
define the relative position and block type of each block:
horseBlocks = [
minecraftstuff.ShapeBlock(0,0,0,block.WOOD_PLANKS.id),
minecraftstuff.ShapeBlock(-1,0,0,block.WOOD_PLANKS.id),
minecraftstuff.ShapeBlock(1,0,0,block.WOOD_PLANKS.id),
minecraftstuff.ShapeBlock(-1,-1,0,block.WOOD_PLANKS.id),
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