Graphics Programs Reference
In-Depth Information
the
Image Texture
node to select
Box
. The image now looks correctly
mapped on each face of the cube.
9. Go to the
Object Modifiers
window and assign a
Subdivision Surface
modifier to the cube. Set the subdivision levels for both
View
and
Render
to
4
.
10. Although the image map we used is tileable, there are visible seams on
the corners of the subdivided cube. In the
Image Texture
node, set the
Blend
factor to
0.500
, to soften the corners (this factor is to blend the
faces of the cube which, remember, although it is a subdivided spheroid
now, at its lower level it is still a six-faced cube):
11. Now add a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Co-
lorRamp
) between the
Image Texture
node and the
Diffuse
shader. Set
the interpolation to
Ease
, move the marker of the black color to the middle
of the slider and the white marker to a quarter on the left of the slider: