Graphics Programs Reference
In-Depth Information
the Image Texture node to select Box . The image now looks correctly
mapped on each face of the cube.
9. Go to the Object Modifiers window and assign a Subdivision Surface
modifier to the cube. Set the subdivision levels for both View and Render
to 4 .
10. Although the image map we used is tileable, there are visible seams on
the corners of the subdivided cube. In the Image Texture node, set the
Blend factor to 0.500 , to soften the corners (this factor is to blend the
faces of the cube which, remember, although it is a subdivided spheroid
now, at its lower level it is still a six-faced cube):
11. Now add a ColorRamp node (press Shift + A and go to Convertor | Co-
lorRamp ) between the Image Texture node and the Diffuse shader. Set
the interpolation to Ease , move the marker of the black color to the middle
of the slider and the white marker to a quarter on the left of the slider:
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