Graphics Programs Reference
In-Depth Information
Just remember to make any image you are going to use "tileable" using your pre-
ferred image editor. In Gimp, this job is automatically done by a plugin under Filter |
Map | Make Tileable .
Getting ready
Open the 1301OS_03_start.blend file, which is a simple layout ready for mater-
ial creation:
• On layer 1 there are a smooth-subdivided "spheroid" cube and a modified
plane, with extruded and curved vertical walls working as a backdrop and
a default white material assigned.
• On layer 6 there is a mesh-light, a big plane, with a white emission ma-
terial set to an intensity of 6.000 .
• There is also a dark gray World, set to an intensity of 0.100 and with an
Ambient Occlusion set to a Factor of 0.10 but left unchecked.
How to do it...
Carry out the following steps to create a rock material:
1. Select the subdivided cube and, for the purposes of this exercise, delete
it by pressing X from the keyboard.
2. With the mouse pointer in the 3D window, press Shift + A to pop up the
Add menu and add a new Cube primitive (press Shift + A and go to Mesh
| Cube ). Press Tab to go out of edit mode if needed.
3. Click on New in the Material window on the right, under the Properties
panel, or in the header of the Node Editor window.
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