Graphics Programs Reference
In-Depth Information
7. As for every edit mode in Blender, by pressing the Tab key we go out of
edit mode, closing the node group:
The node group is still showing the two BSDF outputs (actually connected
to the input sockets of the Mix Shader node), the name data block and
the Fake User button; this last one is the same as in Blender Internal, it
prevents the user count from ever becoming zero and therefore any non-
assigned material to be deleted when you close Blender or the file. By
assigning the Fake User to a material you are sure that it will not be de-
leted. Particularly handy when you build your material library.
8. Now press Tab to enter edit mode again, click in the name data block,
and change the default name NodeGroup to something else; I wrote
BasicShader .
9. Left click on the Roughness input socket of the Glossy shader and drag
the mouse to the left side of the node group; a new link appears:
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