Graphics Programs Reference
In-Depth Information
6. This can be done both in the Properties panel as in the Material data
block button on the header of the Node Editor window.
Things are a little different for textures; in Cycles textures are no more
data blocks but nodes, so every time we add a texture node to a material
network it gets automatically named accordingly to the kind of texture we
added. That is, if we add a Voronoi Texture , the texture node is named
Voronoi Texture and actually there should be no reason to change it.
But it is always possible to find a reason to rename it; in this case:
• Put the mouse in the Node Editor and press N on the key-
board, a new panel appears on its right side. The first two slot
in this panel, Label and Name , are meant exactly for this pur-
pose.
• By clicking in the texture name in the Textures window under
the Properties panel, we see that a second Voronoi texture
we just added has been automatically renamed by Blender as
Voronoi Texture.001 .
• At least at the moment this isn't reflected in the Node Editor
but only in the Active Node panel on its right. If we need a
different name for that texture we can change it by clicking in
the Name slot and by entering a new name, then confirmed by
pressing Enter .
The same goes for the Label slot, but this time the label name gets re-
flected only in the Node Editor , exactly as a label applied to the node.
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