Graphics Programs Reference
In-Depth Information
Naming materials and textures
It is known that one of the most important things to do (working in every workflow with
every 3D package) is to give all the assets proper and explicative names; that is, in
our case, to the materials and to the textures.
How to do it...
1. Start Blender, go to the
File
menu in the top-left corner of the screen, and
choose
Load Factory Setting
(this is just to be sure to start with the de-
fault
Blender/Cycles
settings):