Graphics Programs Reference
In-Depth Information
Note
Optionally, other things that you can do: increase the scale of the floor
plane, in the Outliner set the mode to Visible Layers , and click on the
arrows of the two planes (floor and emitter) to make them non-select-
able; select the cube and in the Object Modifiers window assign a
Subdivision Surface modifier to make it look more smoothed.
25. Go back to the Material window. Press Ctrl + U to save the setting as
user default ( Save Startup File ). Done.
How it works...
We set a very low World global illumination, keeping it gray so as not to affect the
color of the material. For the same reason we added a quite powerful mesh-light
emitting pure white light, scaling it big and moving it quite distant from the center of
the scene to obtain clear shadows. The floor plane is to have bouncing light on the
shadowed parts of the object.
We prepared the Rendered viewport as a Camera view to have a better feedback
for the final rendered image, which will show at 25 percent of the established size in
the UV/Image Editor window on the bottom left-hand side of the screen.
By setting the Clamp value to 1.00 we reduced the fireflies produced by the Glossy
shader and by increasing the Render and Preview samples to 50 we reduced the
noise, keeping at the same time the rendering times reasonable even with a not very
powerful workstation.
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