Graphics Programs Reference
In-Depth Information
15. Under the
Surface
tab in the
Material
window, switch the
Diffuse BSDF
shader with a
Mix Shader
, then click in the first slot to select a
Diffuse
BSDF
, and in the second slot for a
Glossy BSDF
shader.
16. In the
Node Editor
adjust the position of the nodes to make them more
easily readable:
17. Set the Camera view to
Rendered
mode by clicking on the
Viewport
Shading
button on the window header and selecting the upper item.
Then go in the
Render
window under the
Properties
panel on the right,
and under the
Sampling
tab, set
Clamp
to
1.00
, and both
Render
and
Preview
to
50
samples: