Graphics Programs Reference
In-Depth Information
15. Under the Surface tab in the Material window, switch the Diffuse BSDF
shader with a Mix Shader , then click in the first slot to select a Diffuse
BSDF , and in the second slot for a Glossy BSDF shader.
16. In the Node Editor adjust the position of the nodes to make them more
easily readable:
17. Set the Camera view to Rendered mode by clicking on the Viewport
Shading button on the window header and selecting the upper item.
Then go in the Render window under the Properties panel on the right,
and under the Sampling tab, set Clamp to 1.00 , and both Render and
Preview to 50 samples:
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