Graphics Programs Reference
In-Depth Information
11. In the
Editor type
button in the left-hand corner of the bottom bar, of the
left 3D window, select
UV/Image Editor
.
12. Put the mouse in the Camera view and press
Shift
+
F
to enter fly mode
(a viewfinder appears to show the center of the camera field); by slightly
moving the mouse upward (scroll wheel to go forward or backward) adjust
the Camera view to better fit the cube, then hit
Enter
or left-click to con-
firm:
13. Select the plane and press
New
in the
Node Editor
header to assign a
new material, rename it
Plane
, and let all the settings be as they are.
14. Select the cube and press
Use Nodes
in the
Material
window under the
Properties
panel or in the
Node Editor
header.