Graphics Programs Reference
In-Depth Information
11. In the Editor type button in the left-hand corner of the bottom bar, of the
left 3D window, select UV/Image Editor .
12. Put the mouse in the Camera view and press Shift + F to enter fly mode
(a viewfinder appears to show the center of the camera field); by slightly
moving the mouse upward (scroll wheel to go forward or backward) adjust
the Camera view to better fit the cube, then hit Enter or left-click to con-
firm:
13. Select the plane and press New in the Node Editor header to assign a
new material, rename it Plane , and let all the settings be as they are.
14. Select the cube and press Use Nodes in the Material window under the
Properties panel or in the Node Editor header.
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