Graphics Programs Reference
In-Depth Information
As far as displacement is concerned, we can use the Displace Modifier option in
the Object Modifiers panel, using a texture to be set in the Textures tab under the
Properties panel. It seems no Cycles texture can be used for this at the moment, but
only the old Blender Internal textures at disposal from a menu. In this case, the dis-
placement is not behaving any differently from the displacement we have in BI. The
mesh must be subdivided (usually the Subdivision Surface modifier is used, but
also the Multiresolution modifier can be used) and then displaced. In short, there is
nothing as a "micro-polygon displacement rendering" yet.
By the way, by enabling Experimental in the Feature Set tab under Render in the
Render window, it's possible to have access to a (still incomplete) displacement fea-
ture:
1. Go to the Render window under the Properties panel. In the Render tab
click on the Feature Set button, by default labeled with Supported , and
select Experimental .
2. Go to the Object Data window to find a new tab named Displacement ,
where we can choose between three options: Bump , True , or Both (the
Use Subdivision and Dicing Rate buttons don't seem to work yet).
Note
Bump will give us the average bump effect, which is the same as con-
necting the texture output in the Displacement input of the Material
Output node (that we'll have to do in any case).
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