Graphics Programs Reference
In-Depth Information
In the preceding screenshot, you can see that only the plane and the sphere in front
are lit by the Spot lamp. With a mesh-light plane replacing the Spot lamp, instead,
both the sphere and the cylindrical green wall behind are lit, as shown here:
So what if we want to only light the object in one direction (plane and sphere in front)
with a mesh-light? Is there a way to make a light-emitting plane to emit it only from
one side and not the opposite one? Yes, of course, there is:
1. Open the 1301OS_01_meshlight.blend file, which has a prepared
scene similar to the one used for the preceding screenshots, and set the
bottom 3D window to the Rendered mode by clicking on the Viewport
Shading button in the header and selecting the upper item.
2. Left-click the Emitter item in the Outliner and put the mouse pointer in
the Node Editor window. Add a Mix Shader node (press Shift + A and go
to Shader | Mix Shader ) and move it to the link connecting the Emission
node to the Material Output node to paste it in between.
3. Add a Geometry node (press Shift + A and go to Input | Geometry ) and
connect its Backfacing output to the Fac input socket of the Mix Shader
node.
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