Graphics Programs Reference
In-Depth Information
1. Go to the Render window under the Properties panel. In the Sampling
tab, set Samples to 100 both for Preview and Render (they are set to 10
by default).
2. Set the Clamp value to 1.00 (it's set to 0.00 by default). Go to the Light
Paths tab and set the Filter Glossy value to 1.00 as well. The resulting
rendered image, as shown here, is now a lot more smooth and noise free:
3. Save the blend file in an appropriate location on your hard drive with a
name such as start_01.blend .
Samples set to 10 by default are obviously not enough to give a noiseless image,
but are good for a fast preview. We could also let the Preview samples as default
and increase only the Render value, to have longer rendering times but a clean im-
age only for the final render (that can be started, as in BI, by pressing the F12 key).
By using the Clamp value, we can cut the energy of the light. Internally, Blender con-
verts the image color space to linear. It then re-converts it to RGB, that is, from 0 to
255 for the output. A value of 1.00 in linear space means that all the image values
are now included inside a range starting from 0 and arriving to a maximum of 1 , and
that values bigger than 1 are not possible, so usually avoiding the fireflies problem.
Clamp values higher than 1.00 can start to lower the general lighting intensity of
the scene.
The Filter Glossy value is exactly what the name says, a filter that blurs the glossy
reflections on the surface to reduce noise.
Be aware that even with the same samples, the Rendered preview not always has a
total correspondence to the final render, both with regards to the noise as well as to
the fireflies. This is mainly due to the fact that the preview-rendered 3D window and
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