Graphics Programs Reference
In-Depth Information
As we have seen, the Node Editor window is not the only way to build the materials;
in the Properties panel on the right-hand side of the UI, we have access to the Ma-
terial window, which is usually divided as follows:
• The material name, user, and the datablock tab
• The Surface tab, including in a vertical ordered column only the shader
nodes added in the Node Editor window and already connected to each
other
• The Displacement tab, which we'll see later
• The Settings tab, where we can set the object color as seen in the view-
port in not-rendered mode ( Viewport Color ), the material Pass Index ,
and a Multiple Importance Sample option
The Material window not only reflects what we do in the Node Editor window and
changes accordingly to it (and vice versa), but also can be used to change the val-
ues, to easily switch the closures themselves and to some extent to connect them to
the other nodes.
The Material and the Node Editor windows are so mutual that there is no prevalen-
ce in which one to use to build a material; both can be used individually or combined,
depending on preferences or practical utility. In some cases, it can be very handy to
switch a shader from the Surface tab under Material on the right (or a texture from
the Texture window as well, but we'll see textures later), leaving untouched all the
settings and the links in the node's network.
There is no question, by the way, that the Material window can become pretty com-
plex and confusing as a material network grows more and more in complexity, while
the graphic appearance of the Node Editor window shows the same network in a
much more clear and comprehensible way.
There's more...
Looking at the Rendered viewport, you'll notice that the image is now quite noisy and
that there are white dots in certain areas of the image; these are the infamous fire-
flies, caused mainly by transparent, luminescent, or glossy surfaces. Actually, they
have been introduced in our render by the glossy component.
Follow these steps to avoid them:
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