Graphics Programs Reference
In-Depth Information
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8. Slide the Fac slider value to 1.000 and the surface is now showing only
the Glossy BSDF shader component, which is, in fact, connected to the
second Shader input socket corresponding to a value set to 1.000 .
9. Set the Fac value to 0.800 . The cube is now reflecting on its sides, even
if blurred, the white plane, because we have a material that is reflective
at 80 percent, matte at 20 percent, and so on:
10. Lastly, select the plane, go to the Material window and click on the New
button to assign a default whitish material.
How it works...
So, in its minimal form, a Cycles material is made by a closure (a node shader) con-
nected to the Material Output node; by default, for a new material, the node shader
is the Diffuse BSDF with RGB color set to 0.800, and the result is a matte whitish
material (with the Roughness value at 0.000 actually corresponding to a Lambert
shader). The Diffuse BSDF node can be replaced by any other one of the available
shader list. For example, by a Glossy BSDF shader as in the former cube scene,
which produces a totally mirrored surface material.
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