Graphics Programs Reference
In-Depth Information
Creating a Gray Alien skin material with
procedurals
In this recipe, we will create a Gray Alien-like skin shader using Cycles procedural
textures, as shown here:
Getting ready
Start Blender and open the 1301OS_07_alienskin_start.blend file, where
there is an already set scene with an unwrapped Suzanne primitive object. The Suz-
anne mesh has been "alienizated" by a shape key to morph its monkey-like features
into the head of a Gray Alien-like creature (in the Object Data window, under the
Shape Keys tab, the alien shape keys with a Value of 1.000 , and sliding the slider
towards 0.000 gradually restore the original Suzanne shape).
On the second layer, there is a plane tracked (by a Damped Track constraint, in the
Object Constraints window) to the Camera to stay perpendicular to the point of view,
which we'll use to create a simple star backdrop for our alien Suzanne .
How to do it...
Let's start by setting the background image material first:
1. Select the background plane and click on the New button in the Node Ed-
itor window's header or in the Material window. Rename the material as
star_backdrop and in the Material window switch the Diffuse BSDF
shader with an Emission shader. Set the Strength value to 0.500 .
2. Add an Image Texture node (press Shift + A and go to Texture | Image
Texture ) and connect the Color output to the Color input socket of the
Emission node. Click on the Open button and browse to the textures
Search WWH ::




Custom Search