Graphics Programs Reference
In-Depth Information
4. Come out of the edit mode. Click on the user number to the right of the
material name in the Node Editor window's header and rename the new
material as bark_seamless . Now, by looking at the following image, it
will be clear what you have to do:
5. Make a duplicate of the bark material and blend the two shaders with a
Mix Shader node, factored by the Join_branches vertex color stencil.
Use an Attribute node for both the Vertex Color layer output and to set
the UVMap2 coordinates layer for the second copy of the bark material.
As you can see in the previous image, there are no more visible seams. The two dif-
ferently UV mapped materials smoothly blend together.
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