Graphics Programs Reference
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12. Add a Layer Weight node (press Shift + A and go to Input | Layer
Weight ), two Math nodes (press Shift + A and go to Convertor | Math )
and a Hue Saturation Value node (press Shift + A and go to Color | Hue
Saturation Value ).
13. Connect the Facing output of the Layer Weight node to the first Value
input socket of the first Math node. Set the operation to Multiply and the
second Value to 0.700 .
14. Connect the Multiply node's output to the first Value input socket of the
second Math node and the output of the latter to the Hue input socket of
the Hue Saturation Value node. Connect the output of the Hue Satura-
tion Value node to the Color input socket of the Diffuse shader node.
15. Change the Hue Saturation Value node's Color value to R 0.103 , G
0.500 , B 0.229 and, just for this example, let the other values be as they
are.
How it works...
This is how the preceding steps work to create a beetle-like chitin material:
• The first parts of this shader work almost the same as that of the
chitin_wasp material, that is the basic shader from step 3 to step 6 and
the chitin bump from step 7 to step 11.
• From step 12 to step 15, we built the color component coming from the
Hue Saturation Value node and that, thanks to the combination of the
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