Graphics Programs Reference
In-Depth Information
4. Go to the second
Mix Shader
node and in the first
Shader
slot, select
a
Diffuse BSDF
shader and in the second one, a new
Glossy BSDF
shader node. Set the
Glossy
shader's
Color
value to
R 1.000
,
G 0.000
,
B 0.562
.
5. Add a
Layer Weight
node (press
Shift
+
A
and go to
Input
|
Layer
Weight
) and connect its
Facing
output to the
Fac
input socket of the first
Mix Shader
node. Set the
Blend
value to
0.500
.
6. Add a new
Layer Weight
node (press
Shift
+
A
and go to
Input
|
Layer
Weight
) and connect its
Facing
output to the
Fac
input socket of the
second
Mix Shader
node. Set the
Blend
value to
0.800
.
7. Add a
Texture Coordinate
node (press
Shift
+
A
and go to
Input
|
Tex-
ture Coordinate
) and a
Mapping
node (press
Shift
+
A
and go to
Vector
|
Mapping
). Connect the
UV
output of the
Texture Coordinate
node to
the
Vector
input of the
Mapping
node.
8. Add a
Voronoi Texture
node (press
Shift
+
A
and go to
Texture
|
Voronoi
Texture
) and a
Noise Texture
node (press
Shift
+
A
and go to
Texture
|
Noise Texture
). To their
Vector
input sockets, connect the
Mapping
out-
put. Set the
Voronoi
texture's
Scale
value to
300.000
and the
Noise
texture's
Scale
to
300.000
as well.
9. Add a
Bump
node (press
Shift
+
A
and go to
Vector
|
Bump
) and connect
the
Color
output of the
Voronoi Texture
node to the the
Height
input
socket of the
Bump
node. Connect the
Normal
output of the
Bump
node
to the
Normal
input sockets of the
Diffuse
and both the two
Glossy
shader nodes. Set the
Bump
node's
Strength
value to
0.025
.
10. Add a
ColorRamp
(press
Shift
+
A
and go to
Convertor
|
ColorRamp
)
and paste it between the
Voronoi Texture
node and the
Bump
node. Set
the interpolation to
Ease
and move the white colored marker to the left
(right under the
E
letter of the word
Ease
).
11. Add a
Math
node (press
Shift
+
A
and go to
Convertor
|
Math
), set the
operation to
Multiply
, and connect the
Fac
output of the
Noise Texture
node to the first
Value
input socket of the
Math
node. Set the second
Value
to
0.050
and connect the
Value
output to the
Displacement
input
socket of the
Material Output
node.