Graphics Programs Reference
In-Depth Information
4. Go to the second Mix Shader node and in the first Shader slot, select
a Diffuse BSDF shader and in the second one, a new Glossy BSDF
shader node. Set the Glossy shader's Color value to R 1.000 , G 0.000 ,
B 0.562 .
5. Add a Layer Weight node (press Shift + A and go to Input | Layer
Weight ) and connect its Facing output to the Fac input socket of the first
Mix Shader node. Set the Blend value to 0.500 .
6. Add a new Layer Weight node (press Shift + A and go to Input | Layer
Weight ) and connect its Facing output to the Fac input socket of the
second Mix Shader node. Set the Blend value to 0.800 .
7. Add a Texture Coordinate node (press Shift + A and go to Input | Tex-
ture Coordinate ) and a Mapping node (press Shift + A and go to Vector
| Mapping ). Connect the UV output of the Texture Coordinate node to
the Vector input of the Mapping node.
8. Add a Voronoi Texture node (press Shift + A and go to Texture | Voronoi
Texture ) and a Noise Texture node (press Shift + A and go to Texture |
Noise Texture ). To their Vector input sockets, connect the Mapping out-
put. Set the Voronoi texture's Scale value to 300.000 and the Noise
texture's Scale to 300.000 as well.
9. Add a Bump node (press Shift + A and go to Vector | Bump ) and connect
the Color output of the Voronoi Texture node to the the Height input
socket of the Bump node. Connect the Normal output of the Bump node
to the Normal input sockets of the Diffuse and both the two Glossy
shader nodes. Set the Bump node's Strength value to 0.025 .
10. Add a ColorRamp (press Shift + A and go to Convertor | ColorRamp )
and paste it between the Voronoi Texture node and the Bump node. Set
the interpolation to Ease and move the white colored marker to the left
(right under the E letter of the word Ease ).
11. Add a Math node (press Shift + A and go to Convertor | Math ), set the
operation to Multiply , and connect the Fac output of the Noise Texture
node to the first Value input socket of the Math node. Set the second
Value to 0.050 and connect the Value output to the Displacement input
socket of the Material Output node.
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