Graphics Programs Reference
In-Depth Information
• From step 6 to step 10, we built the chitin bump, assigning the pores to
the pre-shader bump and a general noise pattern to the displacement out-
put (which still works as a simple bump in this case).
• From step 11 to step 15, we built a simple and random wasp colored pat-
tern. Obviously, this can be changed and modified as you prefer. Actually,
to use it on a more appropriate model, it would be better to make use of
a painted color texture map to build a more appropriate and less random
color pattern.
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