Graphics Programs Reference
In-Depth Information
button to add a new colored marker in the middle of the slider and let it be
black as well. Then, click again on the Add button but change the color
to pure white this time. Click, one last time, on the Add button, move the
new marker to the right, three-fourths of the total length of the slider, and
change its color to pure white as well.
22. Add a Mix node (press Shift + A and go to Color | Mix ) and paste it
between the ColorRamp_pattern node and the Diffuse node. Rename
it as connective_color and change the Color2 value to R 0.500 , G
0.361 , B 0.295 .
23. Add a new ColorRamp (press Shift + A and go to Convertor | Color-
Ramp ) and rename it as ColorRamp_scales . Connect the Color out-
put of the Image Texture node to the Fac input socket of the Color-
Ramp_scales node and the Color output of the latter to the Fac input
socket of the connective_color mix node.
24. Set the interpolation of the ColorRamp_scales node to Ease . Move the
white colored marker to the middle of the slider and the black colored
marker one-fourth of the slider length to the right.
25. Press Shift + D to duplicate the Mix node and paste it to the immediate
right of the ColorRamp_pattern node. Move the connection from the
Color1 socket to the Fac input socket and rename the node as
scales_pattern . Change the Color1 to R 0.500 , G 0.350 , B 0.00 and
the Color2 value to R 0.431 , G 0.500 , B 0.341 .
26. Add a new Mix node (press Shift + A and go to Color | Mix ), set its
blend type to Darken , and rename it as scales_dark . Connect the Co-
lor output of the scales_pattern node to the Color2 input socket and set
Color1 to R 0.132 , G 0.051 , B 0.032 . Connect the Color output of the
scales_dark node to the Color1 input socket of the connective_color
node.
27. Add a ColorRamp node (press Shift + A and go to Convertor | Color-
Ramp ) and rename it as ColorRamp_darken . Connect the Color out-
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