Graphics Programs Reference
In-Depth Information
button to add a new colored marker in the middle of the slider and let it be
black as well. Then, click again on the
Add
button but change the color
to pure white this time. Click, one last time, on the
Add
button, move the
new marker to the right, three-fourths of the total length of the slider, and
change its color to pure white as well.
22. Add a
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
) and paste it
between the
ColorRamp_pattern
node and the
Diffuse
node. Rename
it as
connective_color
and change the
Color2
value to
R 0.500
,
G
0.361
,
B 0.295
.
23. Add a new
ColorRamp
(press
Shift
+
A
and go to
Convertor
|
Color-
Ramp
) and rename it as
ColorRamp_scales
. Connect the
Color
out-
put of the
Image Texture
node to the
Fac
input socket of the
Color-
Ramp_scales
node and the
Color
output of the latter to the
Fac
input
socket of the
connective_color
mix node.
24. Set the interpolation of the
ColorRamp_scales
node to
Ease
. Move the
white colored marker to the middle of the slider and the black colored
marker one-fourth of the slider length to the right.
25. Press
Shift
+
D
to duplicate the
Mix
node and paste it to the immediate
right of the
ColorRamp_pattern
node. Move the connection from the
Color1
socket to the
Fac
input socket and rename the node as
scales_pattern
. Change the
Color1
to
R 0.500
,
G 0.350
,
B 0.00
and
the
Color2
value to
R 0.431
,
G 0.500
,
B 0.341
.
26. Add a new
Mix
node (press
Shift
+
A
and go to
Color
|
Mix
), set its
blend type to
Darken
, and rename it as
scales_dark
. Connect the
Co-
lor
output of the
scales_pattern
node to the
Color2
input socket and set
Color1
to
R 0.132
,
G 0.051
,
B 0.032
. Connect the
Color
output of the
scales_dark
node to the
Color1
input socket of the
connective_color
node.
27. Add a
ColorRamp
node (press
Shift
+
A
and go to
Convertor
|
Color-
Ramp
) and rename it as
ColorRamp_darken
. Connect the
Color
out-